import pygame
import sys
from init_map import InitMap


class Map(InitMap):
    def __init__(self, *args):
        InitMap.__init__(self)

        self.key_yellow = pygame.image.load("../资源/图片/黄钥匙.jpg").convert_alpha()
        self.key_blue = pygame.image.load("../资源/图片/蓝钥匙.jpg").convert_alpha()
        self.door_yellow = pygame.image.load("../资源/图片/黄门.jpg").convert_alpha()
        self.door_red = pygame.image.load("../资源/图片/红门.jpg").convert_alpha()
        self.hp_red = pygame.image.load("../资源/图片/红药.jpg").convert_alpha()
        self.hp_blue = pygame.image.load("../资源/图片/蓝药.jpg").convert_alpha()
        self.gem_blue = pygame.image.load("../资源/图片/蓝宝石.jpg").convert_alpha()
        self.gem_red = pygame.image.load("../资源/图片/红宝石.jpg").convert_alpha()
        self.big_bat = pygame.image.load("../资源/图片/大蝙蝠.png").convert_alpha()
        self.red_bat = pygame.image.load("../资源/图片/红蝙蝠.png").convert_alpha()
        self.mayi_master = pygame.image.load("../资源/图片/麻衣法师.png").convert_alpha()
        self.red_master = pygame.image.load("../资源/图片/红衣法师.png").convert_alpha()
        self.animal_warrior = pygame.image.load("../资源/图片/兽面武士.png").convert_alpha()

        self.hero_pos = (4, 6)
        self.up_pos = (0, 10)
        self.down_pos = (5, 6)
        self.variable_pos = {
            (4, 1): (self.door_yellow, '黄门'),
            (6, 1): (self.door_yellow, '黄门'),
            (7, 5): (self.door_yellow, '黄门'),
            (7, 7): (self.door_yellow, '黄门'),
            (8, 6): (self.door_yellow, '黄门'),
            (5, 9): (self.door_red, '红门'),
            (4, 4): (self.key_yellow, '黄钥匙'),
            (5, 4): (self.key_yellow, '黄钥匙'),
            (6, 4): (self.key_yellow, '黄钥匙'),
            (10, 4): (self.key_yellow, '黄钥匙'),
            (10, 5): (self.key_yellow, '黄钥匙'),
            (10, 7): (self.key_yellow, '黄钥匙'),
            (10, 8): (self.key_yellow, '黄钥匙'),
            (10, 9): (self.key_yellow, '黄钥匙'),
            (6, 10): (self.key_blue, '蓝钥匙'),
            (8, 10): (self.key_blue, '蓝钥匙'),
            (2, 8): (self.hp_red, '红药'),
            (2, 9): (self.hp_red, '红药'),
            (2, 10): (self.hp_red, '红药'),
            (10, 10): (self.hp_red, '红药'),
            (10, 2): (self.hp_blue, '蓝药'),
            (3, 0): (self.gem_blue, '蓝宝石'),
            (3, 8): (self.gem_blue, '蓝宝石'),
            (3, 9): (self.gem_blue, '蓝宝石'),
            (3, 10): (self.gem_blue, '蓝宝石'),
            (7, 0): (self.gem_red, '红宝石'),
            (4, 8): (self.gem_red, '红宝石'),
            (4, 9): (self.gem_red, '红宝石'),
            (4, 10): (self.gem_red, '红宝石'),
            (0, 4): (self.big_bat, '大蝙蝠'),
            (0, 6): (self.big_bat, '大蝙蝠'),
            (0, 5): (self.red_bat, '红蝙蝠'),
            (7, 8): (self.red_bat, '红蝙蝠'),
            (9, 6): (self.red_bat, '红蝙蝠'),
            (6, 9): (self.mayi_master, '麻衣法师'),
            (8, 9): (self.mayi_master, '麻衣法师'),
            (9, 2): (self.red_master, '红衣法师'),
            (10, 1): (self.red_master, '红衣法师'),
            (4, 0): (self.animal_warrior, '兽面武士'),
            (6, 0): (self.animal_warrior, '兽面武士'),
        }

    def fixed_brick(self):
        self.draw(self.upstairs, self.up_pos[0], self.up_pos[1])
        self.dic[self.up_pos] = '上楼'
        self.draw(self.downstairs, self.down_pos[0], self.down_pos[1])
        self.dic[self.down_pos] = '下楼'
        for i in range(3, 11):
            self.draw(self.wall, 1, i)
            self.dic[(1, i)] = '墙'
        for i in [(1, 0), (2, 0), (2, 1), (3, 1), (5, 0), (5, 1), (5, 2), (5, 3), (4, 3), (3, 3), (6, 3), (7, 3), (9, 0),
                  (8, 0), (8, 1), (7, 1), (10, 3), (9, 3), (9, 4), (9, 5), (8, 5), (8, 7), (9, 7), (9, 8), (9, 9), (9, 10),
                  (7, 9), (7, 10), (5, 10), (5, 8), (5, 7), (4, 7), (3, 7), (2, 7), (6, 7), (6, 6), (6, 5), (5, 5), (4, 5),
                  (3, 5)]:
            self.draw(self.wall, i[0], i[1])
            self.dic[(i[0], i[1])] = '墙'
        for i in self.ls:
            self.screen.blit(self.road, i)
            self.dic[(int((i[0]-375)/48), int((i[1]-25)/48))] = '路'
